Journal of Foreign Language Education and Technology

Citations Report

Articles published in Journal of Foreign Language Education and Technology have been cited by esteemed scholars and scientists all around the world. Journal of Foreign Language Education and Technology has got h-index 10, which means every article in Journal of Foreign Language Education and Technology has got 10 average citations.

Following are the list of articles that have cited the articles published in Journal of Foreign Language Education and Technology.

  2024 2023 2022 2021 2020 2019 2018 2017

Total published articles

30 43 30 20 16 27 41 23

Research, Review articles and Editorials

1 9 3 12 16 26 41 23

Research communications, Review communications, Editorial communications, Case reports and Commentary

29 45 33 11 0 0 0 0

Conference proceedings

0 0 0 0 0 0 0 0

Citations received as per Google Scholar, other indexing platforms and portals

103 158 151 148 83 72 41 14
Journal total citations count 569
Journal impact factor 1.13
Journal 5 years impact factor 1.69
Journal cite score 1.69
Journal h-index 10
Journal h-index since 2019 10
Journal Impact Factor 2020 formula
IF= Citations(y)/{Publications(y-1)+ Publications(y-2)} Y= Year
Journal 5-year Impact Factor 2020 formula
Citations(2016 + 2017 + 2018 + 2019 + 2020)/
{Published articles(2016 + 2017 + 2018 + 2019 + 2020)}
Journal citescore
Citescorey = Citationsy + Citationsy-1 + Citationsy-2 + Citations y-3 / Published articlesy + Published articlesy-1 + Published articlesy-2 + Published articles y-3

Los videojuegos para el desarrollo curricular en la etapa de primaria. Perspectiva del profesorado.

Digital Stories Students Tell: An Exploration of Doctoral SLA Students’ Beliefs about Storytelling and Educational Technology

An Evaluation of Online and Automated English Writing Assistants: Collocations and Idioms Checkers

Video-Gaming and Adolescent Academic Performance

voskovskaya Anzhela

The acquisition of prepositions through gaming

English Learners' Perceptions of Video Games as a Medium for Learning and Integration into the English Curriculum1

 Low-Threshold Production of Peer-to-Peer Lecture Films

EFL Learners' Beliefs Concerning the Effects of Accumulative Gaming Experiences on the Development of their Linguistic Competence.

An experimental tailor-made ESP course: experience of teaching English to students of Economics

Computer-assisted language learning in Saudi Arabian secondary schools

The Effectiveness of Peer-to-Peer Lecture Films in Inverted Classroom Teaching Scenarios

ISTE 2021 Virtual Panel Session Explores Gen Z on Skills Acquisition Through Entertaining Video Games, Not Edutainment.

Successfully planning and implementing peer-to-peer lecture films–“Making it work”

Enseñanza de vocabulario chino a través de Flash Cards

Perception and acquisition of the Japanese accent in Italian-speaking learners - results of a didactic experiment

LANGUAGE OF COMMUNICATION IN TEACHING TURKISH AS A FOREIGN LANGUAGE/SECOND LANGUAGE

The effectiveness of using interactive technology and video games on developing English as a foreign Language among Saudi students in Qassim region

Problematic Phonemes for Spanish-speakers' Learners of English

Architecture Students’ Smartphone Use in Design Studio I

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